Find the party nearby
Active parties appear automatically on your LAN. Pick one, choose an avatar, and join.
Gather. Talk. Play.
Voice and text chat for LAN game parties of 2–36 people. Core features are free, with no account or cloud room; connect to your own server after verifying its identity.
Everyone ready?
Voice is clear. Let’s go 🎮
Active parties appear automatically on your LAN. Pick one, choose an avatar, and join.
Local audio processing keeps speech clear, while global Push-to-Talk stays available when your game is focused.
Parties stay local by default. Connect by IP to a self-hosted server only after comparing its identity code.
Compatible parties support chat attachments and sanitized image previews. Files expire, and party history disappears when the party ends.
Use compact party controls and an optional speaker overlay without recording the screen or requesting accessibility access.
Pick one of 18 built-in avatars, or import a custom image in the native app. Custom images are processed locally and shared only with a compatible party.
Built-in artwork ships with the app and uses a small avatar ID. Native apps also support custom avatars: images are cropped locally, stripped of original metadata, and shared with compatible parties.
Audio is captured and processed on-device, then sent across the encrypted party connection. RallyTone does not record or persist voice. Desktop-party passwords, session keys, and participant history are not written to disk.
Your nickname, avatar, and preferences stay on your device. Text messages live only in the current party’s short in-memory history and disappear when the party ends; LAN parties need no internet connection.
Read RallyTone privacy details →RallyTone Web shares the native interface and voice algorithms, with voice, text chat, channels, and foreground Push-to-Talk. It requires a standalone Server with browser connections enabled and a WebTransport-capable browser; it is not a public room or relay service.
RallyTone Server v0.2.8 runs one persistent party on a Linux host or NAS for up to 36 participants, with IP direct connect, stable server identity, and optional management. It remains a beta: internet access requires manual UDP forwarding and a strong password; management stays on loopback or a trusted private network.
Minimal scratch image running as a non-root user, published with latest and v0.2.8 tags.
Party traffic uses UDP 15381. The first IP connection requires an identity-code comparison; external mode requires a 15+ character password and provides no relay, hostname resolution, or automatic port mapping.
The TCP 15382 management page is off by default and belongs only on loopback or a trusted LAN. The /config volume keeps identity and optional settings; voice and chat are still never recorded.
docker volume create rallytone-server-config
docker run -d \
--name rallytone-server \
--network host \
--restart unless-stopped \
--read-only \
--cap-drop ALL \
--security-opt no-new-privileges:true \
--mount source=rallytone-server-config,target=/config \
bitinggoatsoft/rallytone-server:latestThe default party is LAN-only and has no password. Before enabling external access, mount a 15+ character password file and forward UDP 15381 manually; never expose the TCP 15382 management port to the internet.
The latest Windows release is v0.2.8, and RallyTone is also live on the Mac App Store. Start your next LAN game night today.
Yes. Core voice and text chat are free and work on the same LAN without an account or internet connection. A Windows or macOS desktop client can host 2–36 participants, including the host.
Voice is never recorded. Party chat keeps a short in-memory history that disappears when the party ends. Your nickname, avatar, and settings remain local preferences.