Windows v0.2.5 · Available on macOS
LAN party voice

RallyTone

Gather. Talk. Play.

Voice and text chat made for LAN game nights. No account, no cloud room, and no setup ritual between you and your friends.

Active party
Friday Raid Crew
LAN encrypted
# LOBBY5 / 12
Ember
Host
Nova
Connected
Moss
Connected
Tide
Connected
Volt
Connected
Party chat
Nova

Everyone ready?

Moss

Voice is clear. Let’s go 🎮

Message the party…
Party without the platform

Everything your group needs. Nothing the cloud needs.

01

Find the party nearby

Active parties appear automatically on your LAN. Pick one, choose an avatar, and join.

02

Voice tuned for game night

Local audio processing keeps speech clear, while global Push-to-Talk stays available when your game is focused.

03

LAN-first, direct when you choose

Parties stay local by default. Connect by IP to a self-hosted server only after comparing its identity code.

04

Text that disappears

Party chat keeps only a short in-memory history and clears it when the party ends.

05

Controls that stay with the game

Use compact party controls and an optional speaker overlay without recording the screen or requesting accessibility access.

06

Your identity, minus the upload

Choose from 18 built-in illustrated avatars. Friends receive a tiny avatar ID, never a profile image.

18 built-in avatars

Everyone looks like someone.

Artwork ships with the app and your choice stays local. Joining a party sends only an avatar ID—never a profile upload.

Ember
Nova
Moss
Tide
Volt
Luna
Pixel
Orbit
Comet
Berry
Sprout
Cloud
Glitch
Frost
Echo
Cactus
Koi
Phantom

Voice in motion, not at rest.

Audio is captured and processed on-device, then sent across the encrypted party connection. RallyTone does not record or persist voice. Desktop-party passwords, session keys, and participant history are not written to disk.

No account. No internet required.

Your nickname, avatar, and preferences stay on your device. Text messages live only in the current party’s short in-memory history and disappear when the party ends; LAN parties need no internet connection.

Read RallyTone privacy details →
Server Preview · Self-hosted beta

Keep a party on your own server—LAN-first, external only when you choose.

RallyTone Server v0.2.5 runs one persistent party on a Linux host or NAS, with IP direct connect, stable server identity, and an optional management page. It remains a beta: internet access requires manual UDP forwarding and a strong password, while management must stay on loopback or a trusted private network.

01 · DOCKER

AMD64 and ARM64

Minimal scratch image running as a non-root user, published with latest and v0.2.5 tags.

02 · DIRECT CONNECT

LAN discovery or direct IP

Party traffic uses UDP 15381. The first IP connection requires an identity-code comparison; external mode requires a 15+ character password and provides no relay, hostname resolution, or automatic port mapping.

03 · PRIVATE ADMIN

Optional token-protected admin

The TCP 15382 management page is off by default and belongs only on loopback or a trusted LAN. The /config volume keeps identity and optional settings; voice and chat are still never recorded.

LAN-first quick start (creates an open party)
docker volume create rallytone-server-config
docker run -d \
  --name rallytone-server \
  --network host \
  --restart unless-stopped \
  --read-only \
  --cap-drop ALL \
  --security-opt no-new-privileges:true \
  --mount source=rallytone-server-config,target=/config \
  bitinggoatsoft/rallytone-server:latest

The default party is LAN-only and has no password. Before enabling external access, mount a 15+ character password file and forward UDP 15381 manually; never expose the TCP 15382 management port to the internet.

Available now

Get the crew together.

The latest Windows release is v0.2.5, and RallyTone is also live on the Mac App Store. Start your next LAN game night today.