Privacy Policy
Last updated: July 25, 2026
Overview
BitingGoat Software ("we", "our") is committed to protecting your privacy. This policy describes how our applications and website handle information.
LANSpeed
LANSpeed is a local area network speed testing tool. It operates entirely on your local network and does not transmit any data to external servers.
- We do not collect personal information.
- We do not transmit data to the internet.
- We do not use analytics or tracking.
- Test results (speed, latency, timestamps) are stored locally on your device only, in a SQLite database.
- Network traffic generated by LANSpeed stays entirely within your local network.
- You can delete all stored history at any time from within the app.
Inkwright
Inkwright (灵犀执笔), published on the Microsoft Store, is a local-first, offline-capable writing application for novelists. Your work stays on your own device by default.
- No account or sign-up is required. We do not collect personal information.
- We do not use analytics, telemetry, tracking, or advertising. The app does not phone home and contains no built-in updater.
- Your manuscripts and story-bible data are stored locally on your device only, as files in per-project folders (a SQLite database). You can move, back up, or delete them at any time.
- Local AI (default): the bundled offline AI model runs entirely on your computer. Text you write or generate is processed on-device and is not transmitted anywhere.
- Optional cloud AI:only if you choose to enable and configure a third-party OpenAI-compatible provider (for example, DeepSeek), the specific text you ask the app to process is sent to that provider's API to return a result, subject to that provider's own privacy policy. This is disabled unless you turn it on. Your API key is stored locally on your device (encrypted with Windows DPAPI on Windows) and is never sent to us.
- Optional model download: if you download a local AI model from within the app, the model file is fetched from a third-party model host (such as Hugging Face or ModelScope), which receives standard request metadata such as your IP address.
- We (BitingGoat Software) do not receive, store, or have access to your documents or any content you create.
LumaShout
LumaShout is a local-first animated text-display application for Windows and macOS. Creating, saving, and displaying signs works offline on one device and does not require an account.
- We do not collect personal information, sign content, or usage data.
- We do not use analytics, telemetry, tracking, advertising, or cookies in the app.
- Text signs and their display settings are stored locally on your device only in the app's SQLite database.
- Language and appearance preferences are stored locally on your device.
- The app does not upload your signs or transmit them to BitingGoat Software or any third party.
- Saved signs can be deleted from the Library inside the app.
- While display mode is active, the app may ask Windows or macOS to keep the screen and system awake. This is a local operating-system function and does not send data.
- When you choose to purchase or restore the Pro Effects Pack, the app connects to Microsoft Store or the Mac App Store. The applicable store processes purchase and transaction data under its own privacy policy; BitingGoat Software does not receive your payment details.
- The current Windows and macOS releases do not include remote-control sessions, cloud storage, image import, camera access, microphone access, or location access.
RallyTone
RallyTone is an account-free, LAN-first voice and text chat application for game parties. It does not require an internet connection or a BitingGoat Software account to create or join a local party.
- RallyTone requests microphone access for party voice chat and the local microphone test.
- Microphone audio is captured and processed on your device, then transmitted to party participants over encrypted QUIC connections on your local network. Voice audio is never recorded or persisted by RallyTone.
- Party control connections use certificate-pinned TLS 1.3. Voice packets are encrypted in transit and are routed only to eligible participants in the speaker's current channel.
- Party text chat is authoritative to the local party host and ephemeral. At most 64 recent messages are held in memory, and the history is cleared when the party ends. Messages are not written to disk or sent to a BitingGoat Software server.
- Your nickname, built-in avatar selection, language, appearance, audio configuration, and shortcuts are stored locally on your device. You can clear these settings from within the app.
- Built-in avatars are represented on the network by a small avatar ID. RallyTone does not upload profile images.
- Party passwords and session keys are kept only in memory for the current party and are discarded when it ends. Passwords are transmitted only inside the pinned encrypted connection.
- Active-party discovery uses mDNS to advertise party availability to devices on the same local network. This discovery traffic is not sent to a BitingGoat Software server.
- The optional standalone RallyTone Server preview runs on a Linux host or NAS controlled by its operator. It keeps party state, passwords, chat, certificates, and relayed voice in memory and does not create its own log files. A container supervisor may retain bounded startup and shutdown output according to the operator's configuration.
- Mac App Store and Microsoft Store release builds do not initialize RallyTone's debug logger or create local diagnostic log files.
- RallyTone does not include crash reporting, anonymous usage metrics, advertising, or tracking.
Website (bitinggoatsoft.win)
- This website does not use cookies or tracking scripts.
- We do not collect visitor analytics or personal data.
- Download files are served directly from our server without logging user identity.
Third-Party Services
Our website is served via Cloudflare, which may process request metadata (IP address, headers) as part of its CDN and DDoS protection service. Please refer to Cloudflare's Privacy Policy for details.
Children's Privacy
Our apps and website are not directed at children under 13. We do not knowingly collect any information from children.
Changes to This Policy
We may update this policy from time to time. The "Last updated" date at the top of this page reflects when changes were last made.
Contact
If you have questions about this policy, please contact us at [email protected].